This page lists my commercial and closed source projects. Open source projects are here.
Catalyst – OpenGL Accelerator for HTML5 2D Canvas
I prototyped a technique by which existing HTML5 2D games can use OpenGL acceleration transparently without any modification.
My technique was to redirect all canvas calls to a proxy object. The graphics rendering commands are buffered into typed arrays and the frames are sent to a separate thread using web sockets. The WebSocket server receives frames and renders natively using an OpenGL overlay (or an underlay based on configuration). While this approach worked great, WebSockets support in WebView is available only very specific Android devices. An implementation using XHR consumed too much CPU to be considered useful.
My team built html5builder.net (the link is dead because it’s now used as a service by Intel’s XDK), a cordova build service (equivalent of PhoneGap Build). It was written entirely using node.js and used AWS.
Hyves Photo Uploader
The application was one of the first to showcase the power of QtWebKit’s “hybrid” approach. The UI of the app is written in HTML and all the business logic is in C++.
I developed the Wifi connectivity UI for the Demy. This involved writing a Network Manager Frontend from scratch.
I also implemented the WiFi and USB syncing support for Mac, Linux and Windows.